I suppose Zuckerman changed his plans at some point, or maybe the mod was never actually finished. For example, the readme says the full version will include many new enemies and weapons, but none of these actually show up. That's because there's no proper documentation attached what docs are there are for the demo, they say very little and contain statements obviously untrue of the full version. I haven't discussed the story yet because I don't know if there is one. Gameplay progression is intriguing, with many secret exits to find, some of which appear to take you to previously visited places. Most levels are mid-sized slaughterfests (we've heard this song before, haven't we?), but there's a few tiny stubs and several obvious throwbacks to vanilla Second Encounter floors. Mapping is interesting but pretty inconsistent. Just don't come complaining if you develop kuru a few decades from now. Almost all walls were replaced by vanilla-looking but entirely new textures, but more importantly, new static objects and enemy death frames give the whole thing an extremely gory edge. As you would expect of a mod sold for actual money, it includes numerous custom graphics. 31 maps for the Third Encounter, it used to be a WolfAddict release, sold for $8 + $2 as shipping and handling price. Our main course is Wolfenstein Restricted by Blake Zuckerman. oh my God, it's full of mapsets! Seven, to be precise. And if you stare into this black abyss long enough, you will find that. In our main mod, be prepared for blood, bones, body parts and a barrage of baddies. And I don't mean in the Spider-Man villain sense. The theme is simple but truly befitting our favourite game, and really, long overdue. What-ho, lads and gals! Another big update running with a clear theme awaits you today.
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